Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
28 |
Fletcher Parker faith is shaken. |
3 |
31 |
Continued as Believer (Holy Warrior). |
3 |
35 |
Opponents of Fletcher Parker's belief system ambush Fletcher Parker. |
3 |
35 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
35 |
Failed to qualify for Explorer (Scout). |
4 |
35 |
Submitted to the draft. |
4 |
35 |
Became a Navy (Flight) with the new title Crewman. |
4 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
38 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
42 |
Fletcher Parker have been following false teachings! |
6 |
42 |
Became a Drifter (Scavenger). |
6 |
43 |
Offered job by a patron. Now owe him a favor. |
7 |
46 |
Returned to Believer (Holy Warrior). |
7 |
47 |
Fletcher Parker come into conflict with a splinter group Fletcher Parker's own religion which maintains Fletcher Parker's version is the wrong one. Gain 3 Rivals. |
8 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
47 |
Retired at age 47. |
8 |
47 |
Retired. |
8 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
58 |
A new romantic starts. Gain an Ally. |
11 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
63 |
A new romantic starts. Gain an Ally. |
12 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
65 |
Accused of a crime. |
13 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |