Retired Settler Foster Stanley  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 70 M 1 (-2) 1 (-2) 1 (-2) 13 (2) 9 (1) 5 (-1)111D95
Group-oriented
 
Skills
Admin 1
Advocate 1
Animals 0
Art (Creative) 0
Astrogation 1
Athletics 0
Carouse 1
Deception 2
Diplomat 1
Drive (Walker) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gunner (Capital) 1
Gunner (Screen) 1
Jack-of-All-Trades 3
Medic 0
Persuade 2
Profession (Spacer) 0
Recon 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman12
Merchant Free Trader 23
Believer Holy Warrior Fighter12
Citizen Colonist Settler34
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Rosella Reekey Enemy 0 3 4 6 Urunishani (F/57)
Rosella Reekey gains in influence.
Kate Wareham Contact 1 1 2 3 Dynchia, Imperium (F/27)
Enrique Chapman Ally 4 0 1 4 Dynchia, Imperium (M/20)
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 21 Crime pays off. Gain victim as Enemy.
1 22 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
2 22 Continued as Rogue (Pirate).
2 26 A job goes wrong, forcing Foster Stanley to flee off-planet.
3 26 Became a Merchant (Free Trader).
3 30 Foster Stanley's business or ship thrives.
3 30 Promoted to Merchant (Free Trader) rank 1.
4 30 Continued as Merchant (Free Trader).
4 33 Embroiled in legal trouble.
4 34 Promoted to Merchant (Free Trader) rank 2.
5 34 Continued as Merchant (Free Trader).
5 36 A series of bad deals and decisions force Foster Stanley into bankruptcy. Foster Stanley salvages what Foster Stanley can.
6 36 Became a Believer (Holy Warrior) with the new title Hopeful.
6 40 Foster Stanley retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 40 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
7 40 Continued as Believer (Holy Warrior).
7 42 Foster Stanley have been following false teachings!
8 42 Became a Citizen (Colonist).
8 45 Foster Stanley learn something Foster Stanley should not have – a corporate secret, a political scandal – which Foster Stanley can profit from illegally.
8 45 Gain a criminal contact.
8 46 Promoted to Citizen (Colonist) rank 1.
9 46 Aging Crisis. Owe 10,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Citizen (Colonist).
9 47 Foster Stanley is rewarded for Foster Stanley's diligence or cunning.
9 50 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
10 50 Aging Crisis. Owe 10,000 for medical bills.
10 50 Continued as Citizen (Colonist).
10 53 Foster Stanley's business expands, Foster Stanley's corporation grows, or the colony thrives.
10 54 Promoted to Citizen (Colonist) rank 3.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Continued as Citizen (Colonist).
11 55 Foster Stanley befriend a superior in the corporation or the colony.
11 58 Forced to muster out.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired.
12 60 A new romantic starts. Gain an Ally.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 69 Moved to a new world.
15 70 Aging Crisis. Owe 10,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙