Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Amnesia. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Freddie Candy's business expands, Freddie Candy's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Freddie Candy is rewarded for Freddie Candy's diligence or cunning. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Spent time maintaining and using heavy vehicles. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Became a Scholar (Field Researcher). |
6 |
41 |
An expedition or voyage goes wrong, leaving Freddie Candy stranded in the wilderness. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Freddie Candy come into conflict with a splinter group Freddie Candy's own religion which maintains Freddie Candy's version is the wrong one. Gain 2 Rivals. |
8 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
46 |
Freddie Candy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
47 |
Moved to a new world. |
9 |
50 |
Graduated with honors. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Embroiled in legal trouble. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Embroiled in legal trouble. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Given advanced training in a specialist field |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
Make an unexpected connection outside Freddie Candy's normal circles. Gain a Contact. |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |