Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Suffered a deep tragedy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Entertainer (Artist). |
2 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
28 |
Promoted to Entertainer (Artist) rank 1. |
3 |
28 |
Continued as Entertainer (Artist). |
3 |
31 |
Works is especially well received and popular, making Garnett Day a minor celebrity |
4 |
32 |
Continued as Entertainer (Artist). |
4 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
36 |
Continued as Entertainer (Artist). |
5 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Garnett Day far from home. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Garnett Day's work ends up coming home with Garnett Day, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
46 |
Garnett Day aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Retired. |
8 |
50 |
Accused of a crime. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
57 |
Gained a contact. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
60 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |