Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Gerard McLelland befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Gerard McLelland is rewarded for Gerard McLelland's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Political upheaval strikes Gerard McLelland's homeworld, and Gerard McLelland is caught up in the revolution. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Gerard McLelland learn something Gerard McLelland should not have – a corporate secret, a political scandal – which Gerard McLelland can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Gerard McLelland learn something Gerard McLelland should not have – a corporate secret, a political scandal – which Gerard McLelland can profit from illegally. |
5 |
38 |
Promoted to Citizen (Worker) rank 3. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Gerard McLelland befriend a superior in the corporation or the colony. |
6 |
42 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
44 |
Gerard McLelland gain experience in a technical field as a computer operator or surveyor. |
7 |
46 |
Promoted to Citizen (Worker) rank 5. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
48 |
Political upheaval strikes Gerard McLelland's homeworld, and Gerard McLelland is caught up in the revolution. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Physician (Scholar). |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
54 |
Drafted into Surveyor |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Became a Scout (Surveyor). |
10 |
57 |
Gerard McLelland's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gerard McLelland fail to help. Gain an Enemy. |
10 |
57 |
Gerard McLelland have no idea what happened to Gerard McLelland – they found Gerard McLelland's ship drifting on the fringes of friendly space. |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
62 |
When dealing with an alien race, Gerard McLelland botch an opportunity to gather extra intelligence about them. |
11 |
62 |
Psychologically damaged by Gerard McLelland's time in the scouts. |
11 |
62 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Continued as Scout (Surveyor). |
12 |
63 |
When dealing with an alien race, Gerard McLelland botch an opportunity to gather extra intelligence about them. |
12 |
63 |
Gerard McLelland inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Continued as Scout (Surveyor). |
13 |
68 |
Gerard McLelland's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
13 |
70 |
Promoted to Scout (Surveyor) rank 2. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |