Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Flight |
3 |
26 |
Became a Entertainer (Artist). |
3 |
30 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
32 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
38 |
Public opinion turns on Gerhard Duncan. |
6 |
38 |
Became a Scout (Explorer). |
6 |
39 |
Gerhard Duncan spend a great deal of time on the fringes of Charted Space. |
6 |
39 |
Psychologically damaged by Gerhard Duncan's time in the scouts. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
43 |
Spend several years jumping from world to world in Gerhard Duncan's scout ship. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
47 |
Spend several years jumping from world to world in Gerhard Duncan's scout ship. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Switched to Scout (Courier) with previous rank. |
9 |
51 |
Spend several years jumping from world to world in Gerhard Duncan's scout ship. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Failed to qualify for Explorer (Scout). |
10 |
54 |
Continued as Scout (Courier). |
10 |
57 |
Gained a contact. |
11 |
58 |
Voluntarily left Courier |
11 |
58 |
Became a Drifter (Wanderer). |
11 |
59 |
Drafted into Merchant Marine |
12 |
62 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |