Retired Combat Leader Gilbert Lamb  

Species Age Sex Str Dex End Int Edu SocUPP
Thaggeshi 70 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 4 (-1)111954
Receptive, Penitent
 
Skills
Astrogation 2
Athletics (Strength) 1
Deception 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 1
Melee 0
Persuade 2
Pilot (Small Craft) 1
Recon 0
Science (Physical Sciences) 0
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Private01
Scout Courier Scout24
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Wanderer 12
Believer Holy Warrior Combat Leader22
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Seymour Young Rival 1 2 1 0 Dynchia, Imperium (M/20)
An incident occured.
Fannie Hooligan Contact 3 1 1 2 Humaniti (F/41)
Sadye Mills Enemy 0 1 1 0 Thaggeshi (F/26)
Sadye Mills belongs to an uncommon alien species.
Florian Martinez Ally 3 0 2 0 Thaggeshi (M/46)
Jack Cain Contact 1 0 1 3 Thaggeshi (M/24)
Cassandra Ortiz Ally 0 0 5 3 Thaggeshi (F/30)
Cassandra Ortiz is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Submitted to the draft.
1 18 Became a Army (Infantry) with the new title Private.
1 20 Gilbert Lamb is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 20 Became a Scout (Courier).
2 23 Perform an exemplary service for the scouts.
2 24 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 24 Continued as Scout (Courier).
3 26 Gilbert Lamb's ship is ambushed by enemy vessels. Gilbert Lamb successfully ran to the jump point.
3 28 Promoted to Scout (Courier) rank 2.
4 28 Continued as Scout (Courier).
4 32 When dealing with an alien race, Gilbert Lamb botch an opportunity to gather extra intelligence about them.
4 32 Gilbert Lamb's ship is damaged, and Gilbert Lamb have to hitch-hike Gilbert Lamb's way back across the stars to the nearest scout base.
4 32 Gain 1 Contacts. Gain 1 Enemies.
5 32 Continued as Scout (Courier).
5 36 Gilbert Lamb have no idea what happened to Gilbert Lamb – they found Gilbert Lamb's ship drifting on the fringes of friendly space.
6 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 39 Gilbert Lamb have been following false teachings!
7 39 Failed to qualify for Merchant Academy.
7 39 Became a Drifter (Wanderer).
7 40 Gained a contact.
7 43 Promoted to Drifter (Wanderer) rank 1.
8 43 Continued as Drifter (Wanderer).
8 45 Gilbert Lamb do not know what happened to Gilbert Lamb. There is a gap in Gilbert Lamb's memory.
9 45 Switched to Believer (Holy Warrior) with the new title Hopeful.
9 46 A new romantic starts. Gain an Ally.
9 49 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
10 49 Aging Crisis. Owe 40,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Believer (Holy Warrior).
10 53 A notable academic consults with Gilbert Lamb about a publication or documentary he is working on. Gain a Contact in academia.
10 53 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Voluntarily left Holy Warrior
11 53 Retired.
11 54 Gained a contact.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 58 A romantic relationship ends badly. Gain a Rival or Enemy.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 62 Amnesia.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 69 Aging Crisis. Owe 50,000 for medical bills.
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