Retired 1st Officer Gilbert Teague  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ziadd 70 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 10 (1)None11165A
Ambivalent, Always has a nervous twitch
 
Skills
Athletics 0
Broker 2
Carouse 0
Deception 1
Drive (Hovercraft) 2
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Sensors) 1
Engineer 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 2
Language (Gvegh (Vargr)) 1
Mechanic 2
Medic 0
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Profession (Colonist/Ranching) 1
Recon 0
Science (Life Sciences/Xenology) 1
Steward 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent14
Drifter Barbarian 12
Merchant Merchant Marine 1st Officer56
Retired 01
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Quincy Fitzgerald Enemy 0 3 1 1 Ziadd (M/78)
Uir Yekhea Contact 2 0 3 1 Aslan (F/12)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Gilbert Teague went above and beyond the call of duty.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 An investigation takes on a dangerous turn.
2 25 Life ruined by a criminal gang. Gain the gang as an Enemy
3 26 Continued as Agent (Intelligence).
3 30 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4 30 Entered Merchant Academy with the Shipboard curriculum.
4 33 Contacted by an underground psionic group.
4 33 Dropped out of the merchant academy.
5 33 Continued as Agent (Intelligence).
5 35 Gilbert Teague's work ends up coming home with Gilbert Teague, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 35 Became a Drifter (Barbarian).
6 39 Spend time with an alien race. Gain a contact.
6 39 Promoted to Drifter (Barbarian) rank 1.
7 39 Continued as Drifter (Barbarian).
7 42 Gilbert Teague do not know what happened to Gilbert Teague. There is a gap in Gilbert Teague's memory.
8 42 Became a Merchant (Merchant Marine) with the new title Crewman.
8 45 Given advanced training in a specialist field
8 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 46 Continued as Merchant (Merchant Marine).
9 49 Given advanced training in a specialist field
9 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 50 Aging Crisis. Owe 50,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Merchant (Merchant Marine).
10 52 Make an unexpected connection outside Gilbert Teague's normal circles. Gain a Contact.
10 54 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 54 Continued as Merchant (Merchant Marine).
11 58 Embroiled in legal trouble.
11 58 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Continued as Merchant (Merchant Marine).
12 61 Embroiled in legal trouble.
12 62 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 62 Continued as Merchant (Merchant Marine).
13 66 Forced to muster out.
13 66 Tested for psionic powers
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 66 Retired.
14 69 Betrayal. Convert an Ally into a Rival or Enemy.
15 70 Aging Crisis. Owe 10,000 for medical bills.
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