Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Intelligence (Agent). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
29 |
Became a Scout (Courier). |
3 |
32 |
Gained a contact. |
4 |
33 |
Attempted to change assignments. |
4 |
33 |
Switched to Scout (Explorer) with previous rank. |
4 |
35 |
Psychologically damaged by Glenn Bramer's time in the scouts. |
5 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Glenn Bramer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
37 |
Failed to qualify for Surveyor (Scout). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Returned to Believer (Missionary/Humanitarian). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Glenn Bramer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
49 |
Good fortune. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |