Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Given advanced training in a specialist field |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
An investigation takes on a dangerous turn. |
6 |
41 |
Nearly killed. Owe 5,000 for medical bills. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
49 |
Became a Scout (Courier). |
9 |
53 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Scout (Courier). |
10 |
56 |
Psychologically damaged by Gregorio Ornery's time in the scouts. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
59 |
Gregorio Ornery aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired. |
12 |
62 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |