Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
5 |
34 |
Voluntarily left Law Enforcement |
5 |
34 |
Became a Merchant (Broker). |
5 |
37 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
7 |
42 |
Failed to qualify for Worker (Citizen). |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Became a Scout (Courier). |
8 |
46 |
Gus Parker's ship is damaged, and Gus Parker have to hitch-hike Gus Parker's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 1 Contacts. Gain 2 Enemies. |
9 |
46 |
Failed to qualify for Free Trader (Merchant). |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
47 |
Find valuable salvage. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
51 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |