Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Hampton Garcia's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hampton Garcia fail to help. Gain an Enemy. |
2 |
24 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
30 |
When dealing with an alien race, Hampton Garcia botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Hampton Garcia have no idea what happened to Hampton Garcia – they found Hampton Garcia's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
33 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
37 |
Hampton Garcia's work ends up coming home with Hampton Garcia, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Embroiled in legal trouble. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Voluntarily left Merchant Marine |
9 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
46 |
War breaks out, triggering a mandatory draft. |
9 |
46 |
Fled from the draft. |
9 |
46 |
Dropped out of the merchant academy. |
10 |
46 |
Became a Drifter (Scavenger). |
10 |
47 |
Find valuable salvage. |
11 |
50 |
Continued as Drifter (Scavenger). |
11 |
52 |
Betrayed by a friend. One of Hampton Garcia's Contacts or Allies betrays Hampton Garcia, ending Hampton Garcia's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
52 |
Returned to Merchant (Merchant Marine). |
12 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
Risk Hampton Garcia's fortune on a possibility lucrative deal and win. |
13 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Continued as Merchant (Merchant Marine). |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
64 |
Forced to muster out. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
65 |
Hampton Garcia is chosen to represent Hampton Garcia's faith in a vid show or other highly public forum. |
15 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |