Retired Initiate Haskell Austin  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 70 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 9 (1)111519
Sexy
 
Skills
Animals (Handling) 1
Athletics 0
Diplomat 0
Drive 0
Flyer 0
Gun Combat (Energy) 1
Heavy Weapons 0
Mechanic 1
Melee 0
Recon 1
Science (Social Sciences/Belief) 4
Science (Space Sciences/Cosmology) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Navy Line/Crew Able Spacehand12
Drifter Wanderer 13
Believer Mainstream Believer Initiate13
Drifter Barbarian 02
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Magdalena Jackson Enemy 0 4 2 1 Dynchia, Imperium (F/44)
Idell Moore Ally 4 0 5 2 Dynchia, Imperium (F/64)
Ethelyn Bates Ally 1 0 1 2 Sydite (F/35)
Ethelyn Bates is in prison or otherwise trapped somewhere.
Ethelyn Bates has life-changing event that creates new responsibilities.
Debbie Candy Rival 2 2 2 0 Vanejenese (F/70)
Debbie Candy has life-changing event that creates new responsibilities.
Otis Male Rival 1 1 6 0 Dynchia, Imperium (M/62)
Marion Forrest Rival 1 3 1 4 Dynchia, Imperium (F/20)
Marion Forrest has negatively life-changing event.
Marion Forrest is a member of an organisation which holds a generally opposite view of the Traveller.
Marion Forrest gained power at the expense of a third party who now blames the character.
Nevaeh Dickman Ally 4 0 2 0 Sydite (F/37)
Nevaeh Dickman loses some of their power base.
Ora Mcdonalid Ally 1 0 4 0 Dynchia, Imperium (F/46)
Relationship becomes more intense.
Dagmar Vear Enemy 1 2 0 2 Humaniti (F/34)
Dagmar Vear gained influence with the character’s assistance.
Dagmar Vear is out of contact doing something interesting but not suspicious.
Dagmar Vear has negatively life-changing event.
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Submitted to the draft.
1 18 Became a Army (Cavalry) with the new title Private.
1 19 Nearly killed. Owe 5,000 for medical bills.
2 19 Became a Navy (Line/Crew) with the new title Crewman.
2 23 Haskell Austin foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 23 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 23 Continued as Navy (Line/Crew).
3 24 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 24 Failed to qualify for Scientist (Scholar).
4 24 Became a Drifter (Wanderer).
4 25 Severely injured. Owe 7,500 for medical bills.
5 25 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 27 Haskell Austin is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
6 29 Continued as Believer (Mainstream Believer).
6 30 Haskell Austin secretly provide religious rites for a dying leader or noble, although they do not share Haskell Austin's faith. Gain an Ally in the family and a Rival who disagrees with Haskell Austin's choice.
7 33 Voluntarily left Mainstream Believer
7 33 Returned to Drifter (Wanderer).
7 36 Spend time with an alien race. Gain a contact.
7 37 Promoted to Drifter (Wanderer) rank 1.
8 37 Continued as Drifter (Wanderer).
8 38 Betrayed by a friend. One of Haskell Austin's Contacts or Allies betrays Haskell Austin, ending Haskell Austin's career. That Contact or Ally becomes a Rival or Enemy.
9 38 Returned to Believer (Mainstream Believer).
9 41 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 42 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
10 42 Voluntarily left Mainstream Believer
10 42 Switched to Drifter (Barbarian).
10 43 A romantic relationship ends badly. Gain a Rival or Enemy.
11 46 Continued as Drifter (Barbarian).
11 47 Haskell Austin do not know what happened to Haskell Austin. There is a gap in Haskell Austin's memory.
12 47 Aging Crisis. Owe 60,000 for medical bills.
12 47 Retired at age 47.
12 47 Retired.
12 48 Accused of a crime.
13 51 Aging Crisis. Owe 10,000 for medical bills.
13 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 55 Aging Crisis. Owe 10,000 for medical bills.
14 58 Betrayal. Convert an Ally into a Rival or Enemy.
15 59 Aging Crisis. Owe 30,000 for medical bills.
15 62 Good fortune.
16 63 Aging Crisis. Owe 30,000 for medical bills.
16 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 67 Aging Crisis. Owe 50,000 for medical bills.
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