Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Find an Alien Artifact. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Psychologically damaged by Hershel Hopkins's time in the scouts. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
A police detective or rival criminal forces Hershel Hopkins to flee and vows to hunt Hershel Hopkins down. Gain an Enemy. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Intelligence) rank 3. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
45 |
Hershel Hopkins went above and beyond the call of duty. |
7 |
46 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
47 |
Hershel Hopkins went above and beyond the call of duty. |
8 |
50 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
52 |
Established a network of contacts. Gain 1 contacts. |
9 |
54 |
Promoted to Agent (Intelligence) rank 6 with the new title Director. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
A sudden war destroys Hershel Hopkins's trade routes and contacts, forcing Hershel Hopkins to flee that region of space. |
11 |
60 |
Gain rebels as Enemy |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
61 |
A notable academic consults with Hershel Hopkins about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Believer (Mainstream Believer). |
13 |
66 |
Accused of a crime |
13 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |