Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Howard Lobb learn something Howard Lobb should not have – a corporate secret, a political scandal – which Howard Lobb can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Howard Lobb is rewarded for Howard Lobb's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Howard Lobb is rewarded for Howard Lobb's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Opponents of Howard Lobb's belief system ambush Howard Lobb. |
5 |
34 |
Nearly killed. Owe 45,000 for medical bills. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
35 |
Imperial trade restrictions force Howard Lobb out of business. |
7 |
35 |
Failed to qualify for Performer (Entertainer). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Scout (Courier). |
7 |
36 |
Serve as the courier for an important message from the Imperium. |
8 |
39 |
Continued as Scout (Courier). |
8 |
41 |
Howard Lobb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Howard Lobb fail to help. Gain an Enemy. |
8 |
41 |
Howard Lobb have no idea what happened to Howard Lobb – they found Howard Lobb's ship drifting on the fringes of friendly space. |
9 |
43 |
Continued as Scout (Courier). |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
47 |
Continued as Scout (Courier). |
10 |
48 |
Perform an exemplary service for the scouts. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Became a Noble (Administrator) with the new title Assistant. |
11 |
52 |
Howard Lobb manipulate and charm Howard Lobb's way through high society. Gain a Rival and an Ally. |
11 |
55 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Noble (Administrator). |
12 |
59 |
time as a ruler or playboy gives Howard Lobb a wide range of experiences. |
12 |
59 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Continued as Noble (Administrator). |
13 |
62 |
Howard Lobb reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Howard Lobb sponge off Howard Lobb's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
13 |
63 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Voluntarily left Administrator |
14 |
63 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
65 |
Howard Lobb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
67 |
Forced to continue current assignment. |
14 |
67 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |