Retired Experienced Trader Jake Moody  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 70 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 4 (-1)111794
Dishonest, Terrified, Lascivious
 
Skills
Art (Presentation/Holography) 1
Astrogation 2
Athletics 0
Carouse 1
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Leadership 0
Persuade 2
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Sports) 0
Recon 0
Science (Physical Sciences) 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie02
Merchant Merchant Marine Crewman01
Citizen Corporate 02
Merchant Free Trader Experienced Trader45
Believer Missionary/Humanitarian Junior Project Worker01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Flo Scott Rival 1 1 4 2 Dynchia, Imperium (F/88)
Elmo Griffin Enemy 0 1 1 1 Dynchia, Imperium (M/19)
Aoiyrl Ahfehriy Ally 3 0 0 4 Aslan (F/22)
Mina Sanders Enemy 0 1 6 1 Dynchia, Imperium (F/31)
Patrick Dunn Contact 0 1 2 1 Dynchia, Imperium (M/16)
Patrick Dunn's influence is diminished.
Duke Alardice Contact 2 1 0 0 Tezcat (M/70)
Duke Alardice is diminished in both power and influence.
 
Term Age History
1 18 Failed to qualify for Star Marine (Marine).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 A romantic relationship ends badly. Gain a Rival or Enemy.
2 22 Continued as Agent (Law Enforcement).
2 25 Hard times caused by a lack of interstellar trade costs Jake Moody's job.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 Jake Moody's ship or starport is destroyed by criminals. Gain them as an Enemy.
3 29 Forced to muster out.
4 29 Became a Citizen (Corporate).
4 33 Jake Moody's business expands, Jake Moody's corporation grows, or the colony thrives.
5 33 Continued as Citizen (Corporate).
5 37 Nearly killed. Owe 20,000 for medical bills.
6 37 Switched to Merchant (Free Trader).
6 40 Befriend a useful ally in one sphere. Gain an Ally.
6 41 Promoted to Merchant (Free Trader) rank 1.
7 41 Continued as Merchant (Free Trader).
7 45 Embroiled in legal trouble.
8 45 Aging Crisis. Owe 40,000 for medical bills.
8 45 Retired at age 45.
8 45 Continued as Merchant (Free Trader).
8 49 Given advanced training in a specialist field
8 49 Promoted to Merchant (Free Trader) rank 2.
9 49 Aging Crisis. Owe 20,000 for medical bills.
9 49 Continued as Merchant (Free Trader).
9 53 A good deal ensures Jake Moody is living the high life for a few years.
9 53 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
10 53 Aging Crisis. Owe 10,000 for medical bills.
10 53 Continued as Merchant (Free Trader).
10 54 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
10 57 Promoted to Merchant (Free Trader) rank 4.
11 57 Aging Crisis. Owe 40,000 for medical bills.
11 57 Voluntarily left Free Trader
11 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 58 Opponents of Jake Moody's belief system ambush Jake Moody.
11 58 Nearly killed. Owe 25,000 for medical bills.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Retired.
12 62 Gained a contact.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 69 Gained a contact.
15 70 Aging Crisis. Owe 60,000 for medical bills.
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