Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Jamie Hawkins's work ends up coming home with Jamie Hawkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Jamie Hawkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jamie Hawkins fail to help. Gain an Enemy. |
3 |
24 |
Jamie Hawkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
Moved to a new world. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Surveyor) with previous rank. |
5 |
35 |
Jamie Hawkins's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Jamie Hawkins's Contacts or Allies betrays Jamie Hawkins, ending Jamie Hawkins's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Merchant (Free Trader). |
7 |
40 |
Embroiled in legal trouble. |
7 |
40 |
Forced to continue current assignment. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
44 |
Imperial trade restrictions force Jamie Hawkins out of business. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Jamie Hawkins faith enjoys an explosion of popularity largely thanks to Jamie Hawkins's efforts. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
48 |
Voluntarily left Missionary/Humanitarian |
10 |
48 |
Retired. |
10 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Amnesia. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Birth or Death involving a family member or close friend. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |