Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Scarred. Owe 1,250 for medical bills. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Failed to qualify for Worker (Citizen). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Find an Alien Artifact. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
38 |
Became a Agent (Intelligence). |
7 |
42 |
An investigation takes on a dangerous turn. |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
43 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
46 |
Become deeply involved in politics on Jar Holt's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
47 |
Promoted to Noble (Dilettante) rank 1. |
10 |
47 |
Attempted to change assignments. |
10 |
47 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
10 |
51 |
An assassin attempts to end Jar Holt's life. |
11 |
51 |
Switched to Drifter (Wanderer). |
11 |
52 |
Attacked by enemies and injured. |
11 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
52 |
Gain Enemy if Jar Holt don't already have one. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Drifter (Wanderer). |
12 |
58 |
Jar Holt do not know what happened to Jar Holt. There is a gap in Jar Holt's memory. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Retired. |
13 |
62 |
Birth or Death involving a family member or close friend. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |