Retired Kaltrhar Jay Curtis  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 70 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 4 (-1)111634
Haughty, Warlike
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Deception 0
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Mechanic 1
Melee (Natural) 1
Pilot 0
Recon 1
Science (Robotic Sciences) 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 01
Soulhunter Soulhunter Flight Kaltrhar1 / 01
Merchant Merchant Marine Senior Crewman14
Scholar Scientist 01
Entertainer Performer 01
Drifter Wanderer 01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Corda Cochran Contact 1 1 0 2 Tezcat (F/16)
Hahu Elye Contact 1 1 3 4 Ael Yael (F/17)
Devon Patterson Contact 1 2 1 1 Traltar (M/83)
Ruben Rodriguez Enemy 0 4 4 6 Tezcat (M/32)
Harry Ames Enemy 0 3 0 0 Yilean (F/18)
Rella Walters Contact 1 1 0 0 Hanen (F/78)
Rella Walters is in desperate trouble and could use the character’s help.
Norma McKinnon Rival 2 1 1 3 Tezcat (F/67)
Relationship altered.
Margaret Fallow Contact 3 1 1 0 Iltharan (M/53)
Lillie Bramer Contact 3 0 1 1 Tezcat (F/23)
Relationship becomes more moderate. Ally becomes a contact.
Francisco Howell Ally 1 0 5 1 Cassilldan (M/63)
Francisco Howell gains in influence.
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Jay Curtis's ship is damaged, and Jay Curtis have to hitch-hike Jay Curtis's way back across the stars to the nearest scout base.
1 22 Gain 3 Contacts. Gain 2 Enemies.
2 22 Became a Soulhunter (Soulhunter Flight) with the new title Least Claw.
2 24 Trapped behind enemy lines.
2 26 Commissioned in Soulhunter (Soulhunter Flight) with the new title Kaltrhar.
3 26 Voluntarily left Soulhunter Flight
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 A good deal ensures Jay Curtis is living the high life for a few years.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 31 Make an unexpected connection outside Jay Curtis's normal circles. Gain a Contact.
5 34 Continued as Merchant (Merchant Marine).
5 36 Bankrupted by a rival. Gain the other trader as a Rival.
6 36 Became a Scholar (Scientist).
6 40 An expedition or voyage goes wrong, leaving Jay Curtis stranded in the wilderness.
7 40 Returned to Merchant (Merchant Marine).
7 41 Injured. Fully recovered. Owe 1,250 for medical bills.
8 41 Became a Entertainer (Performer).
8 44 One of Jay Curtis's pieces of art is stolen, and the investigation brings Jay Curtis into the criminal underworld.
9 45 Voluntarily left Performer
9 45 Became a Drifter (Wanderer).
9 48 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired at age 48.
10 48 Retired.
10 49 Gained a contact.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 53 A new romantic starts. Gain an Ally.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 60 A new romantic starts. Gain an Ally.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 61 Good fortune.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 10,000 for medical bills.
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