Retired 3rd Officer Jimmie Foster  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 70 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 7 (0)111967
Inventive
 
Skills
Admin 1
Advocate 0
Broker 1
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 2
Gun Combat 0
Mechanic 2
Melee 0
Persuade 1
Pilot (Small Craft) 1
Recon 0
Science (Space Sciences/Astronomy) 1
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer35
Scout Explorer 02
Drifter Wanderer 01
Drifter Barbarian 01
Merchant Broker 11
Retired 02
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Lucille Archer Rival 0 0 3 5 Zhodani, Imperium (F/47)
Relationship redefined. Contact becomes an rival.
Genie Brew Contact 2 0 1 0 Trexen (F/70)
Genie Brew is a member of an organisation which holds a generally opposite view of the Traveller.
Naomi Clark Enemy 0 2 0 3 Tezcat (F/36)
Llewellyn Jackson Enemy 0 5 3 3 Traltar (M/16)
Llewellyn Jackson’s relationships have begun to affect the character.
Willa Steen Rival 1 2 0 0 Tezcat (F/23)
Willa Steen has had an unexpected run of good fortune lately.
Willa Steen belongs to an unusual cultural or religious group.
Willa Steen is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Jimmie Foster's business or ship thrives.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Voluntarily left Merchant Marine
2 22 Became a Scout (Explorer).
2 26 Jimmie Foster spend a great deal of time on the fringes of Charted Space.
2 26 Gain a contact in an alien race.
3 26 Continued as Scout (Explorer).
3 30 Jimmie Foster's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
4 30 Became a Drifter (Wanderer).
4 32 Jimmie Foster run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 32 Failed to qualify for Surveyor (Scout).
5 32 Switched to Drifter (Barbarian).
5 35 Betrayed by a friend. One of Jimmie Foster's Contacts or Allies betrays Jimmie Foster, ending Jimmie Foster's career. That Contact or Ally becomes a Rival or Enemy.
6 35 Returned to Merchant (Merchant Marine).
6 38 Make an unexpected connection outside Jimmie Foster's normal circles. Gain a Contact.
7 39 Continued as Merchant (Merchant Marine).
7 42 Embroiled in legal trouble.
7 43 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 43 Continued as Merchant (Merchant Marine).
8 46 Embroiled in legal trouble.
8 47 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 47 Continued as Merchant (Merchant Marine).
9 51 Jimmie Foster's ship or starport is destroyed by criminals. Gain them as an Enemy.
10 51 Entered Merchant Academy with the Business curriculum.
10 55 Graduated.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Retired at age 55.
11 55 Switched to Merchant (Broker).
11 55 Promoted to Merchant (Broker) rank 1.
11 59 Jimmie Foster's ship or starport is destroyed by criminals. Gain them as an Enemy.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Retired.
12 60 Betrayal. Convert an Ally into a Rival or Enemy.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 66 Good fortune.
14 67 Aging Crisis. Owe 20,000 for medical bills.
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