Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Surrounded and outnumbered by the enemy, Johnny Pabst hold out until relief arrives. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Thrown into a brutal ground war |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Given a special assignment or duty in Johnny Pabst's unit. |
3 |
30 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
32 |
Unit is slaughtered in a disastrous battle, for which Johnny Pabst blame Johnny Pabst's commander. Gain commander as Enemy. |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Johnny Pabst's Contacts or Allies betrays Johnny Pabst, ending Johnny Pabst's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Scholar (Field Researcher). |
7 |
40 |
Johnny Pabst's work is sabotaged by unknown parties. Johnny Pabst may salvage what Johnny Pabst can and give up. |
8 |
40 |
Became a Scout (Courier). |
8 |
43 |
Johnny Pabst have no idea what happened to Johnny Pabst – they found Johnny Pabst's ship drifting on the fringes of friendly space. |
9 |
44 |
Continued as Scout (Courier). |
9 |
46 |
Psychologically damaged by Johnny Pabst's time in the scouts. |
10 |
48 |
Continued as Scout (Courier). |
10 |
51 |
Johnny Pabst's scout ship is one of the first on the scene to rescue the survivors of a disaster but Johnny Pabst fail to help. Gain an Enemy. |
10 |
51 |
Johnny Pabst's ship is damaged, and Johnny Pabst have to hitch-hike Johnny Pabst's way back across the stars to the nearest scout base. |
10 |
51 |
Gain 4 Contacts. Gain 2 Enemies. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Scout (Courier). |
11 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired. |
12 |
58 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |