Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Kelly McCnaghty's work ends up coming home with Kelly McCnaghty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Entered Military Academy(Army Academy) |
2 |
21 |
Made lifelong friends. Gain 3 Allies. |
2 |
21 |
Dropped out of military academy. |
3 |
21 |
Continued as Agent (Intelligence). |
3 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
23 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
24 |
Kelly McCnaghty is sent to a new community or parish to preach The Word among the poor. |
4 |
27 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
27 |
Continued as Believer (Mainstream Believer). |
5 |
30 |
Kelly McCnaghty come into conflict with a splinter group Kelly McCnaghty's own religion which maintains Kelly McCnaghty's version is the wrong one. Gain 2 Rivals. |
6 |
30 |
Failed to qualify for Broker (Merchant). |
6 |
30 |
Became a Drifter (Scavenger). |
6 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
34 |
Continued as Drifter (Scavenger). |
8 |
38 |
Continued as Drifter (Scavenger). |
8 |
42 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
42 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Kelly McCnaghty is chosen to represent Kelly McCnaghty's faith in a vid show or other highly public forum. |
9 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Kelly McCnaghty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
50 |
Gained a contact. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |