Retired Junior Project Worker Mack Grant  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 70 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 1 (-2)111751
Sleek neck, Chivalrous, Self-righteous
 
Skills
Admin 1
Art (Creative) 0
Astrogation 0
Broker 1
Carouse 0
Electronics (Computers) 1
Gun Combat 0
Investigate 1
Mechanic 0
Persuade 1
Pilot (Capital Ships) 1
Science (Social Sciences/Philosophy) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Scholar Physician 04
Merchant Broker 23
Entertainer Journalist 01
Merchant Merchant Marine Crewman02
Believer Missionary/Humanitarian Junior Project Worker02
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Randy Graves Contact 3 1 1 4 Darrian, Imperium (M/49)
Shelly Nichols Contact 0 1 2 0 Kedepu (F/65)
Flenn Hand Contact 2 1 0 0 Cassilldan (M/41)
Flenn Hand loses some of their power base.
Martha McMillan Enemy 0 3 1 1 Cassilldan (F/80)
Teraakh Yaa Ally 3 0 3 1 Aslan (F/24)
Leopold Schmidt Rival 1 2 4 0 Cassilldan (M/87)
Leopold Schmidt's influence is diminished.
Hobson Shorten Contact 1 1 0 1 Cassilldan (M/73)
Katy Fallow Enemy 0 6 1 0 Happrhani (F/93)
Connie Quaman Enemy 0 4 1 0 Dynchia, Imperium (M/32)
Adrian Galway Rival 1 2 0 1 Cassilldan (M/23)
Malinda Gibb Ally 2 0 0 0 Cassilldan (F/53)
Malinda Gibb has negatively life-changing event.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Mack Grant's ship is damaged, and Mack Grant have to hitch-hike Mack Grant's way back across the stars to the nearest scout base.
1 20 Gain 3 Contacts. Gain 1 Enemies.
2 20 Became a Scholar (Physician).
2 22 Work for an eccentric but brilliant mentor, who becomes an Ally.
3 24 Continued as Scholar (Physician).
3 27 A disaster or war strikes.
3 27 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 27 The planetary government interferes with Mack Grant's research for political or religious reasons. Mack Grant continue working secretely.
4 28 Continued as Scholar (Physician).
4 30 Mack Grant's work is sabotaged by unknown parties. Mack Grant start again from scratch.
5 32 Continued as Scholar (Physician).
5 33 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 36 Forced to muster out.
6 36 Became a Merchant (Broker).
6 40 Make an unexpected connection outside Mack Grant's normal circles. Gain a Contact.
6 40 Promoted to Merchant (Broker) rank 1.
7 40 Continued as Merchant (Broker).
7 43 A series of bad deals and decisions force Mack Grant into bankruptcy. Mack Grant salvages what Mack Grant can.
7 44 Promoted to Merchant (Broker) rank 2.
8 44 Continued as Merchant (Broker).
8 47 Mack Grant's ship or starport is destroyed by criminals. Gain them as an Enemy.
9 47 Became a Entertainer (Journalist).
9 51 Injured. Fully recovered.
10 51 Switched to Merchant (Merchant Marine) with the new title Crewman.
10 53 A sudden war destroys Mack Grant's trade routes and contacts, forcing Mack Grant to flee that region of space.
10 53 Gain rebels as Enemy
11 55 Continued as Merchant (Merchant Marine).
11 57 Bankrupted by a rival. Gain the other trader as a Rival.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Retired at age 57.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 Mack Grant faith is shaken.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 64 Gained a contact.
13 65 Forced to muster out.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 65 Retired.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 69 Aging Crisis. Owe 50,000 for medical bills.
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