Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Mack Hicks left the community. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Mack Hicks's Contacts or Allies betrays Mack Hicks, ending Mack Hicks's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Mack Hicks secretly provide religious rites for a dying leader or noble, although they do not share Mack Hicks's faith. Gain an Ally in the family and a Rival who disagrees with Mack Hicks's choice. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Mack Hicks come into conflict with a splinter group Mack Hicks's own religion which maintains Mack Hicks's version is the wrong one. Gain 3 Rivals. |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
34 |
Attacked by enemies that Mack Hicks easily defeat. |
6 |
34 |
Gain Enemy if Mack Hicks don't already have one. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
39 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
39 |
Returned to Believer (Missionary/Humanitarian). |
8 |
43 |
Mack Hicks come into conflict with a splinter group Mack Hicks's own religion which maintains Mack Hicks's version is the wrong one. Gain 3 Rivals. |
9 |
43 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
9 |
45 |
Advanced training in a specialist field. |
9 |
47 |
Promoted to Psion (Psi-Warrrior) rank 1. |
10 |
47 |
Continued as Psion (Psi-Warrrior). |
10 |
51 |
Psionic strength increases. |
10 |
51 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Psion (Psi-Warrrior). |
11 |
52 |
Gain a contact outside of normal circles. |
11 |
55 |
Forced to muster out. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Birth or Death involving a family member or close friend. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |