Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Mack Pinkerton's work ends up coming home with Mack Pinkerton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
30 |
Mack Pinkerton's business expands, Mack Pinkerton's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
34 |
Mack Pinkerton is rewarded for Mack Pinkerton's diligence or cunning. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
39 |
Mack Pinkerton learn something Mack Pinkerton should not have – a corporate secret, a political scandal – which Mack Pinkerton can profit from illegally. |
6 |
40 |
Promoted to Citizen (Colonist) rank 3. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
43 |
Mack Pinkerton gain experience in a technical field as a computer operator or surveyor. |
7 |
44 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
46 |
Mack Pinkerton is rewarded for Mack Pinkerton's diligence or cunning. |
8 |
48 |
Promoted to Citizen (Colonist) rank 5. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
51 |
Hard times caused by a lack of interstellar trade costs Mack Pinkerton Mack Pinkerton's job. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired. |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |