Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Mario Porter is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
27 |
Contact with Government. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Nearly killed. Owe 12,500 for medical bills. |
5 |
30 |
Became a Scout (Explorer). |
5 |
31 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Someone more charismatic but less devout than Mario Porter has become Mario Porter's superior. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Mario Porter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Mario Porter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
42 |
Entered Merchant Academy with the Business curriculum. |
9 |
43 |
A prank goes horribly wrong. Gain an Enemy |
9 |
46 |
Graduated with honors. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Became a Merchant (Broker). |
10 |
46 |
Promoted to Merchant (Broker) rank 1. |
10 |
46 |
Promoted to Merchant (Broker) rank 2. |
10 |
49 |
Embroiled in legal trouble. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Continued as Merchant (Broker). |
11 |
51 |
Make an unexpected connection outside Mario Porter's normal circles. Gain a Contact. |
11 |
54 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Continued as Merchant (Broker). |
12 |
58 |
A good deal ensures Mario Porter is living the high life for a few years. |
12 |
58 |
Promoted to Merchant (Broker) rank 4. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Continued as Merchant (Broker). |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Continued as Merchant (Broker). |
14 |
63 |
Mario Porter's ship or starport is destroyed by criminals. Gain them as an Enemy. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
63 |
Returned to Believer (Missionary/Humanitarian). |
15 |
66 |
Mario Porter secretly provide religious rites for a dying leader or noble, although they do not share Mario Porter's faith. Gain an Ally in the family and a Rival who disagrees with Mario Porter's choice. |
15 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |