Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Became a Scout (Courier). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Gained a contact. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Scout (Explorer) with previous rank. |
8 |
50 |
Psychologically damaged by Marshall Perry's time in the scouts. |
9 |
50 |
Failed to qualify for Scientist (Scholar). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
Given advanced training in a specialist field |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Make an unexpected connection outside Marshall Perry's normal circles. Gain a Contact. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Good fortune |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
70 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |