Retired Settler Mathew Craig  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 70 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 10 (1)11197A
Resolute, Lunatic
 
Skills
Admin 0
Advocate 1
Animals 0
Athletics (Dexterity) 1
Carouse 1
Diplomat 2
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Computers) 2
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gunner 0
Investigate 0
Jack-of-All-Trades 3
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Medic 1
Recon 0
Science (Social Sciences/Archaeology) 1
Science (Social Sciences/Linguistics) 1
Science (Life Sciences/Psionicology) 1
Streetwise 2
Survival 2
CareerAssignmentTitleRankTerms
Scholar Scientist 26
Navy Engineer/Gunner Able Spacehand12
Citizen Colonist Settler34
Believer Missionary/Humanitarian Project Worker11
 
Name Type Affinity Enmity Power Influence Species
Jimmie Vear Enemy 0 4 1 0 Libert (M/65)
Ardella Fergusson Enemy 0 3 0 1 Humaniti (F/80)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 22 Advanced training in a specialist field.
1 22 Promoted to Scholar (Scientist) rank 1.
2 22 Continued as Scholar (Scientist).
2 26 Entangled in a bureaucratic or legal morass that distracts Mathew Craig from Mathew Craig's work.
2 26 Promoted to Scholar (Scientist) rank 2.
3 26 Continued as Scholar (Scientist).
3 29 Entangled in a bureaucratic or legal morass that distracts Mathew Craig from Mathew Craig's work.
4 30 Continued as Scholar (Scientist).
4 32 Assigned to work on a secret project for a patron or organisation.
5 34 Continued as Scholar (Scientist).
5 36 A romantic relationship ends badly. Gain a Rival or Enemy.
6 38 Continued as Scholar (Scientist).
6 42 An expedition or voyage goes wrong, leaving Mathew Craig stranded in the wilderness.
6 42 Forced to muster out.
7 42 Became a Navy (Engineer/Gunner) with the new title Crewman.
7 46 Mathew Craig foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7 46 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
8 46 Continued as Navy (Engineer/Gunner).
8 50 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 50 Became a Citizen (Colonist).
9 52 Spent time maintaining and using heavy vehicles.
10 54 Aging Crisis. Owe 30,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Citizen (Colonist).
10 57 Mathew Craig is rewarded for Mathew Craig's diligence or cunning.
10 58 Promoted to Citizen (Colonist) rank 1.
11 58 Aging Crisis. Owe 60,000 for medical bills.
11 58 Continued as Citizen (Colonist).
11 59 Mathew Craig gain experience in a technical field as a computer operator or surveyor.
11 62 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
12 62 Aging Crisis. Owe 10,000 for medical bills.
12 62 Continued as Citizen (Colonist).
12 63 Mathew Craig gain experience in a technical field as a computer operator or surveyor.
12 66 Promoted to Citizen (Colonist) rank 3.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 66 Voluntarily left Colonist
13 66 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 69 A notable academic consults with Mathew Craig about a publication or documentary he is working on. Gain a Contact in academia.
13 70 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 70 Aging Crisis. Owe 40,000 for medical bills.
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