Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Matthew Ede run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
23 |
Entangled in a bureaucratic or legal morass that distracts Matthew Ede from Matthew Ede's work. |
2 |
25 |
Promoted to Scholar (Scientist) rank 1. |
3 |
25 |
Continued as Scholar (Scientist). |
3 |
26 |
Moved to a new world. |
3 |
29 |
Promoted to Scholar (Scientist) rank 2. |
4 |
29 |
Voluntarily left Scientist |
4 |
29 |
Failed to qualify for Journalist (Entertainer). |
4 |
29 |
Returned to Drifter (Barbarian). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Gain Enemy if Matthew Ede don't already have one. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Offered job by a patron. Now owe him a favor. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
37 |
Became a Citizen (Worker). |
6 |
40 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Citizen (Worker) rank 1. |
7 |
41 |
Voluntarily left Worker |
7 |
41 |
Became a Scout (Explorer). |
7 |
42 |
Spend several years jumping from world to world in Matthew Ede's scout ship. |
7 |
45 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
45 |
Continued as Scout (Explorer). |
8 |
49 |
Matthew Ede's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
49 |
Promoted to Scout (Explorer) rank 2. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Scout (Explorer). |
9 |
53 |
Matthew Ede inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired. |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
63 |
Victim of a crime. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |