Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Maxie Sabilline secretly provide religious rites for a dying leader or noble, although they do not share Maxie Sabilline's faith. Gain an Ally in the family and a Rival who disagrees with Maxie Sabilline's choice. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Maxie Sabilline accepted an offer of inducements to betray Maxie Sabilline's faith. Gain 140,000 in cash. |
2 |
26 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
Good fortune |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Maxie Sabilline gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Maxie Sabilline run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Failed to qualify for Worker (Citizen). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
39 |
Drafted into Merchant Marine |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Maxie Sabilline do not know what happened to Maxie Sabilline. There is a gap in Maxie Sabilline's memory. |
8 |
43 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Maxie Sabilline accepted an offer of inducements to betray Maxie Sabilline's faith. Gain 230,000 in cash. |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
48 |
Betrayed by a friend. One of Maxie Sabilline's Contacts or Allies betrays Maxie Sabilline, ending Maxie Sabilline's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Became a Prisoner (Thug). |
10 |
50 |
Defeated a prison gang. Gain an Enemy. |
11 |
52 |
Switched to Prisoner (Inmate) with previous rank. |
11 |
56 |
Scarred. Owe 5,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Switched to Prisoner (Fixer) with previous rank. |
12 |
60 |
A guard takes a dislike to Maxie Sabilline. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Returned to Prisoner (Inmate). |
13 |
62 |
Attmped but failed to save a guard or prison officer. |
13 |
61 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Returned to Prisoner (Thug). |
14 |
68 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |