Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Someone more charismatic but less devout than Melvin Connell has become Melvin Connell's superior. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Melvin Connell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
24 |
Rewarded for a successful mission. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
29 |
Melvin Connell's work ends up coming home with Melvin Connell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Became a Rogue (Thief). |
5 |
31 |
Crime pays off. Gain victim as Enemy. |
5 |
33 |
Promoted to Rogue (Thief) rank 1. |
6 |
33 |
Continued as Rogue (Thief). |
6 |
34 |
A police detective or rival criminal forces Melvin Connell to flee and vows to hunt Melvin Connell down. Gain an Enemy. |
7 |
34 |
Failed to qualify for Worker (Citizen). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
36 |
Failed to qualify for Free Trader (Merchant). |
8 |
36 |
Became a Drifter (Barbarian). |
8 |
38 |
Melvin Connell do not know what happened to Melvin Connell. There is a gap in Melvin Connell's memory. |
9 |
38 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
42 |
Melvin Connell is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
42 |
Continued as Believer (Missionary/Humanitarian). |
10 |
43 |
Melvin Connell is chosen to represent Melvin Connell's faith in a vid show or other highly public forum. |
11 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Continued as Believer (Missionary/Humanitarian). |
11 |
49 |
Melvin Connell come into conflict with a splinter group Melvin Connell's own religion which maintains Melvin Connell's version is the wrong one. Gain 3 Rivals. |
12 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
49 |
Retired. |
12 |
51 |
Spend time with an alien race. Gain a contact. |
13 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
54 |
Good fortune. |
14 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
59 |
Good fortune. |
15 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
Gained a contact. |
17 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |