Retired Project Worker Melvin Connell  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 70 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 6 (0)1113A6
Fragmented, Alcoholic
 
Skills
Admin 1
Animals 0
Carouse 1
Deception 1
Diplomat 0
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Investigate 1
Jack-of-All-Trades 2
Mechanic 0
Medic 1
Persuade 0
Profession (Hostile Environment) 0
Science (Social Sciences/Belief) 1
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Stealth 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person02
Agent Corporate Agent 02
Rogue Thief 12
Navy Line/Crew Crewman01
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker13
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Hortense Rice Enemy 1 1 3 4 Humaniti (F/41)
Relationship altered.
Bernice Sullivan Enemy 0 4 5 2 Humaniti (F/15)
Abel McKerras Enemy 0 3 0 2 Zaris (M/84)
Gretchen Adams Ally 4 0 1 4 Humaniti (F/29)
Gretchen Adams gained influence with the character’s assistance.
Nan Meighan Contact 0 1 5 0 Kargol (F/75)
Relationship redefined. Rival becomes a contact.
Carol Hutchinson Rival 2 1 4 2 Answerin (F/20)
Blanch Wright Rival 1 2 0 3 Humaniti (F/33)
Yaeyeja Yeyiye Contact 1 1 3 1 Ael Yael (M/22)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 20 Someone more charismatic but less devout than Melvin Connell has become Melvin Connell's superior.
2 22 Continued as Believer (Mainstream Believer).
2 23 Melvin Connell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
3 23 Became a Agent (Corporate Agent).
3 24 Rewarded for a successful mission.
4 27 Continued as Agent (Corporate Agent).
4 29 Melvin Connell's work ends up coming home with Melvin Connell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 29 Became a Rogue (Thief).
5 31 Crime pays off. Gain victim as Enemy.
5 33 Promoted to Rogue (Thief) rank 1.
6 33 Continued as Rogue (Thief).
6 34 A police detective or rival criminal forces Melvin Connell to flee and vows to hunt Melvin Connell down. Gain an Enemy.
7 34 Failed to qualify for Worker (Citizen).
7 34 Submitted to the draft.
7 34 Became a Navy (Line/Crew) with the new title Crewman.
7 36 Lightly injured, no permanent damage. Fully recovered.
8 36 Failed to qualify for Free Trader (Merchant).
8 36 Became a Drifter (Barbarian).
8 38 Melvin Connell do not know what happened to Melvin Connell. There is a gap in Melvin Connell's memory.
9 38 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 42 Melvin Connell is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
9 42 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 42 Continued as Believer (Missionary/Humanitarian).
10 43 Melvin Connell is chosen to represent Melvin Connell's faith in a vid show or other highly public forum.
11 46 Aging Crisis. Owe 50,000 for medical bills.
11 46 Retired at age 46.
11 46 Continued as Believer (Missionary/Humanitarian).
11 49 Melvin Connell come into conflict with a splinter group Melvin Connell's own religion which maintains Melvin Connell's version is the wrong one. Gain 3 Rivals.
12 49 Aging Crisis. Owe 60,000 for medical bills.
12 49 Retired.
12 51 Spend time with an alien race. Gain a contact.
13 53 Aging Crisis. Owe 60,000 for medical bills.
13 54 Good fortune.
14 57 Aging Crisis. Owe 50,000 for medical bills.
14 59 Good fortune.
15 61 Aging Crisis. Owe 40,000 for medical bills.
15 65 Betrayal. Convert an Ally into a Rival or Enemy.
16 65 Aging Crisis. Owe 10,000 for medical bills.
16 67 Gained a contact.
17 69 Aging Crisis. Owe 10,000 for medical bills.
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