Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Merlin Saxon learn something Merlin Saxon should not have – a corporate secret, a political scandal – which Merlin Saxon can profit from illegally. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Gained a contact. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Spent time maintaining and using heavy vehicles. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
36 |
Merlin Saxon spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Merlin Saxon's ship is damaged, and Merlin Saxon have to hitch-hike Merlin Saxon's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 5 Contacts. Gain 1 Enemies. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Courier) with previous rank. |
6 |
41 |
Perform an exemplary service for the scouts. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
Merlin Saxon's ship is damaged, and Merlin Saxon have to hitch-hike Merlin Saxon's way back across the stars to the nearest scout base. |
7 |
45 |
Gain 2 Contacts. Gain 1 Enemies. |
8 |
45 |
Became a Entertainer (Performer). |
8 |
48 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Merlin Saxon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
56 |
Find an Alien Artifact. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |