Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
3 |
30 |
Promoted to Entertainer (Artist) rank 3. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
34 |
Merrill Kelley is forced out because of censorship or controversy. What truth did Merrill Kelley get too close to? |
5 |
34 |
Became a Scout (Surveyor). |
5 |
35 |
Psychologically damaged by Merrill Kelley's time in the scouts. |
6 |
35 |
Became a Merchant (Broker). |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Failed to qualify for Surveyor (Scout). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
40 |
Merrill Kelley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
43 |
Merrill Kelley manipulate and charm Merrill Kelley's way through high society. Gain a Rival and an Ally. |
8 |
44 |
Promoted to Noble (Dilettante) rank 1. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
9 |
48 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Attempted to change assignments. |
10 |
48 |
Failed to qualify for Dilettante (Noble). |
10 |
48 |
Continued as Noble (Administrator). |
10 |
52 |
Refused a challenge to a duel for Merrill Kelley's honour and standing. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired. |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |