Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Morgan Mathew left the community. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Advanced training in a specialist field |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Voluntarily left Cavalry |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
30 |
Uncover a major conspiracy against Morgan Mathew's employers. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Became a Scout (Explorer). |
5 |
37 |
Spend several years jumping from world to world in Morgan Mathew's scout ship. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Voluntarily left Explorer |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
39 |
Morgan Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Journalist (Entertainer). |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Betrayed by a friend. One of Morgan Mathew's Contacts or Allies betrays Morgan Mathew, ending Morgan Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Free Trader (Merchant). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Given advanced training in a specialist field |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Voluntarily left Merchant Marine |
12 |
59 |
Became a Psion (Adept). |
12 |
63 |
Psionic strength increases. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Continued as Psion (Adept). |
13 |
66 |
Use powers for personal gain. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |