Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Mortimer Duncan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
During a battle, defeat or victory depends on Mortimer Duncan's actions. Mortimer Duncan actions lead to an honorabe discharge. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Contact with Government. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Drafted into Merchant Marine |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Mortimer Duncan's business or ship thrives. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Voluntarily left Merchant Marine |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
45 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
9 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
Mortimer Duncan is sent to a new community or parish to preach The Word among the poor. |
9 |
49 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
49 |
Voluntarily left Mainstream Believer |
10 |
49 |
Became a Noble (Dilettante) with the new title Wastrel. |
10 |
52 |
Become deeply involved in politics on Mortimer Duncan's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
53 |
Promoted to Noble (Dilettante) rank 1. |
11 |
53 |
Attempted to change assignments. |
11 |
53 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
11 |
55 |
Become deeply involved in politics on Mortimer Duncan's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
57 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
12 |
57 |
Continued as Noble (Diplomat). |
12 |
59 |
time as a ruler or playboy gives Mortimer Duncan a wide range of experiences. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Noble (Diplomat). |
13 |
65 |
Mortimer Duncan manipulate and charm Mortimer Duncan's way through high society. Gain a Rival and an Ally. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Continued as Noble (Diplomat). |
14 |
68 |
Refused a challenge to a duel for Mortimer Duncan's honour and standing. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |