Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Noble Wood's job. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
28 |
Noble Wood's business expands, Noble Wood's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
Lost eye or limb. Fully recovered. |
5 |
33 |
Became a Entertainer (Journalist). |
5 |
37 |
Invited to take part in a controversial event or exhibition that injures Noble Wood's social standing. |
5 |
37 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
37 |
Continued as Entertainer (Journalist). |
6 |
38 |
Works is especially well received and popular, making Noble Wood a minor celebrity |
6 |
41 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
7 |
41 |
Continued as Entertainer (Journalist). |
7 |
44 |
Refused to criticise a questionable political leader on Noble Wood's homeworld. |
8 |
45 |
Continued as Entertainer (Journalist). |
8 |
47 |
Noble Wood is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
47 |
Failed to qualify for Intelligence (Agent). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Army (Army Support) with the new title Private. |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
48 |
Failed to qualify for Artist (Entertainer). |
10 |
48 |
Became a Drifter (Wanderer). |
10 |
52 |
Betrayed by a friend. One of Noble Wood's Contacts or Allies betrays Noble Wood, ending Noble Wood's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
54 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Make an unexpected connection outside Noble Wood's normal circles. Gain a Contact. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Make an unexpected connection outside Noble Wood's normal circles. Gain a Contact. |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
A sudden war destroys Noble Wood's trade routes and contacts, forcing Noble Wood to flee that region of space. |
14 |
68 |
Gain rebels as Enemy |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |