Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Orville Holt is rewarded for Orville Holt's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Scarred. Owe 2,500 for medical bills. |
4 |
26 |
Switched to Citizen (Corporate). |
4 |
29 |
Orville Holt's business expands, Orville Holt's corporation grows, or the colony thrives. |
4 |
30 |
Promoted to Citizen (Corporate) rank 1. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
32 |
Orville Holt's business expands, Orville Holt's corporation grows, or the colony thrives. |
5 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
34 |
Continued as Citizen (Corporate). |
6 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
35 |
Became a Rogue (Enforcer). |
7 |
39 |
Involved in the planning of an impressive heist. |
7 |
39 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
39 |
Voluntarily left Enforcer |
8 |
39 |
Failed to qualify for Artist (Entertainer). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
42 |
Established a network of contacts. Gain 3 contacts. |
8 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Continued as Agent (Law Enforcement). |
9 |
44 |
Hard times caused by a lack of interstellar trade costs Orville Holt's job. |
10 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
47 |
Orville Holt come into conflict with a splinter group Orville Holt's own religion which maintains Orville Holt's version is the wrong one. Gain 2 Rivals. |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
47 |
Retired. |
11 |
49 |
A new romantic starts. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Good fortune. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
Good fortune. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Victim of a crime. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |