Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Park Hoffman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Assigned to a peacekeeping role. |
2 |
24 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Army (Cavalry) with previous rank. |
3 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
26 |
Encounter a Psionic institute. |
4 |
26 |
Tested for psionic powers |
4 |
29 |
Forced to continue current assignment. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
Park Hoffman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Opponents of Park Hoffman's belief system ambush Park Hoffman. |
6 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
33 |
Switched to Drifter (Barbarian). |
7 |
36 |
Find Ancient Technology. |
7 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
37 |
Continued as Drifter (Barbarian). |
8 |
39 |
Attempted a risky adventure and was wildly successful. |
8 |
41 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
41 |
Continued as Drifter (Barbarian). |
10 |
45 |
Voluntarily left Barbarian |
10 |
45 |
Returned to Believer (Missionary/Humanitarian). |
10 |
48 |
Good fortune |
10 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Believer (Missionary/Humanitarian). |
11 |
51 |
Park Hoffman accepted an offer of inducements to betray Park Hoffman's faith. Gain 410,000 in cash. |
11 |
53 |
Forced to continue current assignment. |
11 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Continued as Believer (Missionary/Humanitarian). |
12 |
56 |
Park Hoffman come into conflict with a splinter group Park Hoffman's own religion which maintains Park Hoffman's version is the wrong one. Gain 3 Rivals. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Retired. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |