Retired 4th Officer Randy Bradley  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 70 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 7 (0)111977
Likeable, Upset, Infantile
 
Skills
Admin 1
Advocate 1
Art (Performing) 0
Astrogation 0
Athletics (Endurance) 2
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics 0
Gun Combat 0
Language 0
Mechanic 1
Pilot 0
Profession (Colonist) 0
Recon 0
Science (Social Sciences/History) 1
Stealth 1
Streetwise 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Drifter Wanderer 24
Scout Courier 01
Scout Explorer 02
Merchant Merchant Marine 4th Officer23
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Mandy Bilton Enemy 0 3 1 0 Darmine (F/18)
Thurman Nealy Contact 2 1 0 0 Traltar (M/76)
Thurman Nealy has life-changing event that creates new responsibilities.
Loma McRoddon Contact 2 1 3 1 Ziadd (F/22)
Alec Perry Contact 2 1 2 1 Sydite (M/18)
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Scavenger).
1 20 Betrayed by a friend. One of Randy Bradley's Contacts or Allies betrays Randy Bradley, ending Randy Bradley's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Failed to qualify for Marine Support (Marine).
2 20 Switched to Drifter (Wanderer).
2 21 Survived a risky adventure but gained nothing.
2 24 Promoted to Drifter (Wanderer) rank 1.
3 24 Continued as Drifter (Wanderer).
3 27 Attempted a risky adventure and was injured.
3 27 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 28 Promoted to Drifter (Wanderer) rank 2.
4 28 Continued as Drifter (Wanderer).
4 31 Randy Bradley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 31 Became a Scout (Courier).
5 32 Psychologically damaged by Randy Bradley's time in the scouts.
6 32 Failed to qualify for Broker (Merchant).
6 32 Submitted to the draft.
6 32 Switched to Scout (Explorer) with previous rank.
6 35 Randy Bradley's scout ship is one of the first on the scene to rescue the survivors of a disaster but Randy Bradley fail to help. Gain an Enemy.
6 35 Randy Bradley have no idea what happened to Randy Bradley – they found Randy Bradley's ship drifting on the fringes of friendly space.
7 36 Continued as Scout (Explorer).
7 37 Scarred. Fully recovered. Owe 10,000 for medical bills.
8 37 Became a Merchant (Merchant Marine) with the new title Crewman.
8 38 A good deal ensures Randy Bradley is living the high life for a few years.
8 41 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 41 Continued as Merchant (Merchant Marine).
9 42 Make an unexpected connection outside Randy Bradley's normal circles. Gain a Contact.
9 45 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 45 Continued as Merchant (Merchant Marine).
10 46 Imperial trade restrictions force Randy Bradley out of business.
11 46 Returned to Drifter (Wanderer).
11 47 Scarred. Fully recovered. Owe 10,000 for medical bills.
12 47 Aging Crisis. Owe 60,000 for medical bills.
12 47 Retired at age 47.
12 47 Retired.
12 48 Good fortune.
13 51 Aging Crisis. Owe 30,000 for medical bills.
13 54 Gained a contact.
14 55 Aging Crisis. Owe 10,000 for medical bills.
14 57 Betrayal. Convert an Ally into a Rival or Enemy.
15 59 Aging Crisis. Owe 50,000 for medical bills.
15 61 Gained a contact.
16 63 Aging Crisis. Owe 40,000 for medical bills.
16 67 Spend time with an alien race. Gain a contact.
17 67 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙