Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Opponents of Ray Gibson's belief system ambush Ray Gibson. |
1 |
21 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
24 |
A revolution, attack or other unusual event throws Ray Gibson's life into chaos, forcing Ray Gibson to leave the planet. |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Psychologically damaged by Ray Gibson's time in the scouts. |
4 |
27 |
Returned to Citizen (Corporate). |
4 |
29 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
29 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Ray Gibson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
35 |
Ray Gibson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Returned to Believer (Missionary/Humanitarian). |
7 |
36 |
Ray Gibson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Ray Gibson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
A notable academic consults with Ray Gibson about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Ray Gibson refused an offer of inducements to betray Ray Gibson's faith. Gain 5 enemies. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |