Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Scarred. Fully recovered. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Failed to qualify for Courier (Scout). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
25 |
Accepted a deal with criminal or other figure under investigation. |
5 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
29 |
Make an unexpected connection outside Rolla Duncan's normal circles. Gain a Contact. |
6 |
29 |
Continued as Merchant (Merchant Marine). |
6 |
31 |
Make an unexpected connection outside Rolla Duncan's normal circles. Gain a Contact. |
7 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
34 |
Rolla Duncan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
34 |
Switched to Drifter (Wanderer). |
8 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
37 |
Rolla Duncan have been following false teachings! |
10 |
37 |
Returned to Drifter (Scavenger). |
10 |
41 |
Betrayed by a friend. One of Rolla Duncan's Contacts or Allies betrays Rolla Duncan, ending Rolla Duncan's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
41 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
45 |
Rolla Duncan is chosen to represent Rolla Duncan's faith in a vid show or other highly public forum. |
11 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
45 |
Retired at age 45. |
12 |
45 |
Continued as Believer (Mainstream Believer). |
12 |
47 |
Rolla Duncan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
49 |
Continued as Believer (Mainstream Believer). |
13 |
51 |
Rolla Duncan refused an offer of inducements to betray Rolla Duncan's faith. Gain 6 enemies. |
14 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
53 |
Continued as Believer (Mainstream Believer). |
14 |
54 |
Rolla Duncan secretly provide religious rites for a dying leader or noble, although they do not share Rolla Duncan's faith. Gain an Ally in the family and a Rival who disagrees with Rolla Duncan's choice. |
14 |
57 |
Forced to muster out. |
15 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
57 |
Retired. |
15 |
60 |
Moved to a new world. |
16 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |