Retired Sublieutenant Roy Mcandrew  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 70 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 10 (1)11193A
Joyous, Draconian, Moping
 
Skills
Art (Creative) 0
Athletics 0
Carouse 1
Deception 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Engineer (Power) 1
Flyer (Rotor) 1
Gun Combat (Slug) 1
Gunner 0
Investigate 2
Leadership 2
Mechanic 0
Melee (Blade) 1
Persuade 1
Pilot 0
Recon 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant2 / 01
Entertainer Journalist Freelancer12
Agent Corporate Agent Field Agent35
Retired 05
 
Name Type Affinity Enmity Power Influence Species
William Fisher Rival 1 0 4 5 Vanejenese (F/70)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Vessel participates in a notable military engagement.
1 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
1 22 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
2 22 Voluntarily left Engineer/Gunner
2 22 Became a Entertainer (Journalist).
2 26 Find Ancient Technology.
2 26 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
3 26 Continued as Entertainer (Journalist).
3 29 Expose or are involved in a scandal of some sort.
4 29 Became a Agent (Corporate Agent).
4 31 Given specialist training in vehicles.
4 33 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 33 Continued as Agent (Corporate Agent).
5 36 Roy Mcandrew's work ends up coming home with Roy Mcandrew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 37 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
6 37 Continued as Agent (Corporate Agent).
6 41 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 41 Promoted to Agent (Corporate Agent) rank 3.
7 41 Continued as Agent (Corporate Agent).
7 44 Rewarded for a successful mission.
8 45 Continued as Agent (Corporate Agent).
8 49 Roy Mcandrew's work ends up coming home with Roy Mcandrew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 49 Aging Crisis. Owe 30,000 for medical bills.
9 49 Retired at age 49.
9 49 Retired.
9 50 Good fortune.
10 53 Aging Crisis. Owe 20,000 for medical bills.
10 56 Betrayal. Convert an Ally into a Rival or Enemy.
11 58 Good fortune.
12 61 Aging Crisis. Owe 20,000 for medical bills.
12 64 Good fortune.
13 65 Aging Crisis. Owe 20,000 for medical bills.
13 69 Betrayal. Convert an Ally into a Rival or Enemy.
14 69 Aging Crisis. Owe 20,000 for medical bills.
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