Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Betrayed by a friend. One of Ruel Ellis's Contacts or Allies betrays Ruel Ellis, ending Ruel Ellis's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Betrayed by a friend. One of Ruel Ellis's Contacts or Allies betrays Ruel Ellis, ending Ruel Ellis's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
31 |
Works is especially well received and popular, making Ruel Ellis a minor celebrity |
4 |
34 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
38 |
Criticised a questionable political leader on Ruel Ellis's homeworld, causing his downfall. Gain an Enemy |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Returned to Drifter (Barbarian). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Voluntarily left Missionary/Humanitarian |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
48 |
Ruel Ellis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Returned to Believer (Missionary/Humanitarian). |
9 |
49 |
Ruel Ellis secretly provide religious rites for a dying leader or noble, although they do not share Ruel Ellis's faith. Gain an Ally in the family and a Rival who disagrees with Ruel Ellis's choice. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Continued as Believer (Missionary/Humanitarian). |
11 |
57 |
Ruel Ellis is sent to a new community or parish to preach The Word among the poor. |
11 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Continued as Believer (Missionary/Humanitarian). |
12 |
63 |
Opponents of Ruel Ellis's belief system ambush Ruel Ellis. |
12 |
63 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired. |
13 |
66 |
Find an Alien Artifact. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |