Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Rupert Crawford's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Rupert Crawford have no idea what happened to Rupert Crawford – they found Rupert Crawford's ship drifting on the fringes of friendly space. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Attacked by enemies that Rupert Crawford easily defeat. |
3 |
25 |
Gain Enemy if Rupert Crawford don't already have one. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Rupert Crawford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Switched to Scout (Courier) with previous rank. |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
31 |
Failed to qualify for Colonist (Citizen). |
6 |
31 |
Returned to Drifter (Wanderer). |
6 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Forced to continue current assignment. |
6 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
37 |
Offered job by a patron. Now owe him a favor. |
7 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
39 |
Failed to qualify for Corporate Agent (Agent). |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
40 |
Rupert Crawford do not know what happened to Rupert Crawford. There is a gap in Rupert Crawford's memory. |
9 |
40 |
Failed to qualify for Free Trader (Merchant). |
9 |
40 |
Switched to Drifter (Barbarian). |
9 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Rupert Crawford have been following false teachings! |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
50 |
Accused of a crime. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |