Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
Nearly killed. Owe 22,500 for medical bills. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
26 |
Voluntarily left Wanderer |
4 |
26 |
Failed to qualify for Cavalry (Army). |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
27 |
Good fortune |
4 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Sam Arnold do not know what happened to Sam Arnold. There is a gap in Sam Arnold's memory. |
6 |
34 |
Became a Scholar (Field Researcher). |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
38 |
Voluntarily left Field Researcher |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
41 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
46 |
Sam Arnold run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Merchant (Free Trader). |
9 |
50 |
Given advanced training in a specialist field |
9 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
51 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
51 |
Switched to Drifter (Scavenger). |
11 |
55 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Drifter (Scavenger). |
12 |
57 |
Betrayed by a friend. One of Sam Arnold's Contacts or Allies betrays Sam Arnold, ending Sam Arnold's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
58 |
Sam Arnold secretly provide religious rites for a dying leader or noble, although they do not share Sam Arnold's faith. Gain an Ally in the family and a Rival who disagrees with Sam Arnold's choice. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Continued as Believer (Mainstream Believer). |
14 |
63 |
Sam Arnold is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Continued as Believer (Mainstream Believer). |
15 |
69 |
Sam Arnold retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |