Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Sergio Mendoza aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Sergio Mendoza's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Pirate (Rogue). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
43 |
Betrayed by a friend. One of Sergio Mendoza's Contacts or Allies betrays Sergio Mendoza, ending Sergio Mendoza's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Sergio Mendoza retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Sergio Mendoza come into conflict with a splinter group Sergio Mendoza's own religion which maintains Sergio Mendoza's version is the wrong one. Gain 2 Rivals. |
10 |
50 |
Switched to Drifter (Wanderer). |
10 |
51 |
Sergio Mendoza run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
51 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
54 |
Sergio Mendoza aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
54 |
Returned to Drifter (Wanderer). |
12 |
56 |
Sergio Mendoza run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Retired. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Find Ancient Technology. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |