Retired Project Worker Shelby Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 70 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 1 (-2) 5 (-1)111615
Affable
 
Skills
Animals 0
Art (Creative) 0
Athletics (Endurance) 1
Broker 0
Diplomat 2
Drive 0
Electronics 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 2
Language (Floriani (Florian League)) 1
Language (Gvegh (Vargr)) 1
Leadership 1
Medic 2
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Freeloader/Security) 1
Science (Social Sciences/Linguistics) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 05
Drifter Scavenger 12
Entertainer Performer 01
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker13
Merchant Free Trader 12
 
Name Type Affinity Enmity Power Influence Species
Delphia Carter Rival 0 2 0 0 Darrian, Imperium (F/29)
Iu Aauupkii Arker Rival 1 3 0 2 Vilani, Imperium (M/21)
Millard Tilcott Contact 1 2 2 3 Traltar (M/34)
An incident occured.
Gretchen Brewer Rival 1 2 2 4 Ne Kraeda ren Kelva (F/13)
Gretchen Brewer’s relationships have begun to affect the character.
Wright Torres Rival 1 2 3 3 Traltar (M/10)
 
Term Age History
1 18 Became a Scholar (Physician).
1 21 Win a prestigious prize for Shelby Coleman's work.
2 22 Continued as Scholar (Physician).
2 23 A rival researcher blackens Shelby Coleman's name or steals Shelby Coleman's research. Gain a Rival.
3 26 Continued as Scholar (Physician).
3 28 Entangled in a bureaucratic or legal morass that distracts Shelby Coleman from Shelby Coleman's work.
3 30 Forced to muster out.
4 30 Failed to qualify for Engineer/Gunner (Navy).
4 30 Became a Drifter (Scavenger).
4 34 Severely injured. Fully recovered. Owe 6,250 for medical bills.
4 34 Promoted to Drifter (Scavenger) rank 1.
5 34 Continued as Drifter (Scavenger).
5 37 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 37 Returned to Scholar (Physician).
6 38 An expedition or voyage goes wrong, leaving Shelby Coleman stranded in the wilderness.
7 41 Continued as Scholar (Physician).
7 45 Caught cheating in some fashion, advancing Shelby Coleman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7 45 A rival researcher blackens Shelby Coleman's name or steals Shelby Coleman's research. Gain a Rival.
7 45 Gain an Enemy
7 45 Forced to muster out.
8 45 Became a Entertainer (Performer).
8 47 Public opinion turns on Shelby Coleman.
9 47 Failed to qualify for Courier (Scout).
9 47 Switched to Drifter (Barbarian).
9 50 Betrayed by a friend. One of Shelby Coleman's Contacts or Allies betrays Shelby Coleman, ending Shelby Coleman's career. That Contact or Ally becomes a Rival or Enemy.
10 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 54 Gained a contact.
11 54 Continued as Believer (Missionary/Humanitarian).
11 56 Moved to a new world.
11 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 58 Voluntarily left Missionary/Humanitarian
12 58 Became a Merchant (Free Trader).
12 62 Make an unexpected connection outside Shelby Coleman's normal circles. Gain a Contact.
12 62 Promoted to Merchant (Free Trader) rank 1.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 62 Retired at age 62.
13 62 Continued as Merchant (Free Trader).
13 66 Bankrupted by a rival. Gain the other trader as a Rival.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 66 Returned to Believer (Missionary/Humanitarian).
14 69 Shelby Coleman is sent to a new community or parish to preach The Word among the poor.
15 70 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙