Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
23 |
Moved to a new world. |
2 |
25 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
25 |
Voluntarily left Mainstream Believer |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Attempted a risky adventure and was wildly successful. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Contact with Government. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 4. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Spend time with an alien race. Gain a contact. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Sherman Clements aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
51 |
Returned to Drifter (Wanderer). |
10 |
53 |
Sherman Clements do not know what happened to Sherman Clements. There is a gap in Sherman Clements's memory. |
11 |
53 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Sherman Clements come into conflict with a splinter group Sherman Clements's own religion which maintains Sherman Clements's version is the wrong one. Gain 1 Rivals. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |