Retired 4th Officer Smith Fawns  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 70 M 1 (-2) 3 (-1) 1 (-2) 11 (1) 8 (0) 6 (0)131B86
Persevering, Lively step, Daredevil
 
Skills
Admin 2
Animals 0
Athletics 0
Drive (Wheel) 1
Electronics (Computers) 2
Engineer (Power) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Navigation 0
Persuade 1
Pilot 0
Profession (Sports) 0
Recon 0
Science (Space Sciences/Cosmology) 1
Science (Social Sciences/History) 1
Seafarer 0
Stealth 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Agent Corporate Agent 01
Merchant Merchant Marine 4th Officer24
Scout Surveyor 01
Drifter Scavenger 03
Believer Mainstream Believer Lay Person01
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Maurice Miller Enemy 0 1 0 0 Darmine (M/58)
Hosea Hays Contact 1 0 5 4 Suerrat (M/21)
Hosea Hays is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 A prank goes horribly wrong. Gain an Enemy
1 26 Left the colonies.
2 26 Failed to qualify for Corporate (Citizen).
2 26 Submitted to the draft.
2 26 Became a Navy (Line/Crew) with the new title Crewman.
2 30 Gained a contact.
2 30 Attempt at commissioned failed.
3 30 Voluntarily left Line/Crew
3 30 Became a Agent (Corporate Agent).
3 32 An investigation takes on a dangerous turn.
3 32 Smith Fawns's work ends up coming home with Smith Fawns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 34 Voluntarily left Corporate Agent
4 34 Became a Merchant (Merchant Marine).
4 37 A good deal ensures Smith Fawns is living the high life for a few years.
5 38 Continued as Merchant (Merchant Marine).
5 39 Victim of a crime
5 42 Forced to continue current assignment.
5 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 42 Continued as Merchant (Merchant Marine).
6 46 Make an unexpected connection outside Smith Fawns's normal circles. Gain a Contact.
6 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 46 Continued as Merchant (Merchant Marine).
7 48 A good deal ensures Smith Fawns is living the high life for a few years.
7 50 Forced to muster out.
8 50 Became a Scout (Surveyor).
8 53 Smith Fawns's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
9 54 Became a Drifter (Scavenger).
9 58 Attempted a risky adventure and was injured.
9 58 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 58 Continued as Drifter (Scavenger).
10 62 Gained a contact.
11 62 Continued as Drifter (Scavenger).
11 66 Find valuable salvage.
11 66 Forced to muster out.
12 66 Aging Crisis. Owe 20,000 for medical bills.
12 66 Retired at age 66.
12 66 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 70 Smith Fawns is sent to a new community or parish to preach The Word among the poor.
13 70 Aging Crisis. Owe 20,000 for medical bills.
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