Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Advanced training in a specialist field |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
23 |
Scarred. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Make an unexpected connection outside Son Morvell's normal circles. Gain a Contact. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Scout (Courier). |
4 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Returned to Merchant (Merchant Marine). |
5 |
32 |
A series of bad deals and decisions force Son Morvell into bankruptcy. Son Morvell salvages what Son Morvell can. |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
35 |
Became a Entertainer (Performer). |
7 |
37 |
Works is especially well received and popular, making Son Morvell a minor celebrity |
7 |
39 |
Promoted to Entertainer (Performer) rank 1. |
8 |
39 |
Continued as Entertainer (Performer). |
8 |
42 |
Join homeworld’s celebrity circles |
8 |
43 |
Promoted to Entertainer (Performer) rank 2. |
9 |
43 |
Continued as Entertainer (Performer). |
9 |
44 |
Gain a patron in the arts. Gain an Ally |
9 |
47 |
Promoted to Entertainer (Performer) rank 3. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Entertainer (Performer). |
10 |
49 |
Works is especially well received and popular, making Son Morvell a minor celebrity |
10 |
51 |
Promoted to Entertainer (Performer) rank 4. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Continued as Entertainer (Performer). |
11 |
53 |
An investigation, tour, project or expedition goes wrong, stranding Son Morvell far from home. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |